A player’s field guide

The systems
of the Phoenix.

A world shaped by the battles you fight, the things you make,
and the people you build it with.

Four paths into the same world. Find yours below.

Explore the field guideFour chapters

The art of conflict

Dominion

Open-world combat, faction loyalties, and the struggle for the realm.

14 features

Dominion / 01

51A Combat Flow

Fast, skill-driven Sphere-style PvP.

Dominion / 02

Skill & Gear

Both decide a duel. Gear carries the dungeon.

Dominion / 03

Phoenix Flame Strike

Two Flame Strikes. One is paid in blood.

Dominion / 04

Faction Warfare

Three factions, one broken world.

Dominion / 05

Town Sieges

Large-scale war for town control.

Dominion / 06

Reds in Town

Guards answer crimes, not reputations.

Dominion / 07

Tournaments

Sign up, fill the stone, fight the bracket.

Dominion / 08

Citizens & Governors

Elect a governor, fund the war effort.

Dominion / 09

Standing & Rankings

Three boards, one season-long race.

Dominion / 10

Death by Dice

Four squares. One burns. Pick and pray.

Dominion / 11

Cinder Maze

Fuses, a maze, and nowhere to stand.

Dominion / 12

The Fight Pit

Gamecocks by day, bare fists by night.

Dominion / 13

Riftbreak

Hold the isle. Kill what comes through.

Dominion / 14

Faction Wars

Three teams, one maze, no allies.

End of Dominion

Your story starts in Britannia

There is more than one
way to leave your mark.

Take up a banner. Learn a craft. Open a door no one else can.
Choose a beginning, and let the world take it from there.