A player’s field guide
The systems
of the Phoenix.
A world shaped by the battles you fight, the things you make,
and the people you build it with.
Four paths into the same world. Find yours below.
Dominion
Open-world combat, faction loyalties, and the struggle for the realm.
14 features
51A Combat Flow
Fast, skill-driven Sphere-style PvP.
51A Combat Flow
Skill & Gear
Both decide a duel. Gear carries the dungeon.
Skill & Gear
Phoenix Flame Strike
Two Flame Strikes. One is paid in blood.
Phoenix Flame Strike
Faction Warfare
Three factions, one broken world.
Faction Warfare
Town Sieges
Large-scale war for town control.
Town Sieges
Reds in Town
Guards answer crimes, not reputations.
Reds in Town
Tournaments
Sign up, fill the stone, fight the bracket.
Tournaments
Citizens & Governors
Elect a governor, fund the war effort.
Citizens & Governors
Standing & Rankings
Three boards, one season-long race.
Standing & Rankings
Death by Dice
Four squares. One burns. Pick and pray.
Death by Dice
Cinder Maze
Fuses, a maze, and nowhere to stand.
Cinder Maze
The Fight Pit
Gamecocks by day, bare fists by night.
The Fight Pit
Riftbreak
Hold the isle. Kill what comes through.
Riftbreak
Faction Wars
Three teams, one maze, no allies.
Faction Wars
Your story starts in Britannia
There is more than one
way to leave your mark.
Take up a banner. Learn a craft. Open a door no one else can.
Choose a beginning, and let the world take it from there.